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Take The "a" Chord box art
2015 Ranked #9,902

Take The "a" Chord

A trick-taking card game has jazz musicians win selectively and score more points across rounds. Matching a chord changes its rank, and improvisation can leave tricks unresolved until someone takes the entire accumulating set.

Card Game Music Trick-taking Music: Jazz

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Take The "A" Chord, a.k.a. A???????, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Take The "A" Chord, a.k.a. A???????, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord. Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks. What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place. You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins. The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players. Publisher's summary: ?????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Saashi

Artists

1
Takako Takarai

Publishers

1
Saashi & Saashi

Linked items

No published linked games yet.