Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
20-40
Age
10+
Weight
1.18
Rating
6.49
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Tags has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Tags scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Tags has a strong replayability score of 7.92.
Tags has a moderate level of luck. While random elements have a notable but not exclusive impact on the game outcome, players still have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.
Everything can be labeled, categorized, sorted by topics, or given a tag. Cities can be big or small, movies can be funny or boring, people can be geeks or politicians…but how good are YOU at tagging the world? In TAGS, you have only 15 seconds to come up with at least one fitting answer. Withstand the time pressure, collect the most marbles, and become the winner of this quick and zany game for 2 to 4 players, which can also be played in teams with 4-12 players. TAGS is an accessible and fast-paced guessing game based on the 1995 award-winning game Category by Spartaco Albertarelli.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.