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Table Golf Association box art

Table Golf Association

Players

1-8

Time

30-120

Age

10+

Weight

1.5

Rating

7.36

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

The Table Golf Association has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The Table Golf Association has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Table Golf Association is 8. This indicates that the game has minimal randomness impact, with random elements playing a minor role in determining the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. This makes Table Golf Association a game that relies more on player decisions and strategy rather than luck.

Overview

The Table Golf Association (TGA) is the first dexterity game that allows you to design and play your own golf course. Using 25 two-sided wooden terrain tiles, you decide the layout of the course, and make it as easy or difficult as you choose. The game comes with a Tee Box and several different "holes". You complete the course by adding tiles that include roughs, sand hazards, trees, water hazards, and a cliff, as well as the fairway tiles. The game includes four balls that are basically mini-shuffleboard pieces that you must flick from tee box to hole, while trying to avoid the hazards just like in real golf. If you do hit into the hazards, each one carries its own unique mechanism to replicate the challenges of real golf. For example, hitting into the sand means you must hit your next shot using the thumb of your non-dominant hand. Each hazard also limits the distance you can hit your next shot. The game also includes a weather die and spinner that must be rolled before each shot to determine the wind speed and direction. Golf pro player cards, which players can choose or deal out randomly, each have a different ability players can use once per hole. Whoever has the lowest score after the final hole wins. TGA can be played solo, one-on-one, in teams, or as a league.

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