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Table Golf Association box art
2022 Ranked #10,456

Table Golf Association

A dexterity golf game has players design a tabletop course, flick balls toward holes, and finish with the lowest score. Hazards, weather, and one-use professional abilities complicate each shot and reward careful course construction.

Action / Dexterity Sports Flicking Modular Board

Players

1-8

Play time

30-120 min

Age

10+

Complexity

1.5/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Table Golf Association (TGA) is the first dexterity game that allows you to design and play your own golf course. Using 25 two-sided wooden terrain tiles, you decide the layout of the course, and make it as easy or difficult as you choose.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Table Golf Association (TGA) is the first dexterity game that allows you to design and play your own golf course. Using 25 two-sided wooden terrain tiles, you decide the layout of the course, and make it as easy or difficult as you choose. The game comes with a Tee Box and several different "holes". You complete the course by adding tiles that include roughs, sand hazards, trees, water hazards, and a cliff, as well as the fairway tiles. The game includes four balls that are basically mini-shuffleboard pieces that you must flick from tee box to hole, while trying to avoid the hazards just like in real golf. If you do hit into the hazards, each one carries its own unique mechanism to replicate the challenges of real golf. For example, hitting into the sand means you must hit your next shot using the thumb of your non-dominant hand. Each hazard also limits the distance you can hit your next shot. The game also includes a weather die and spinner that must be rolled before each shot to determine the wind speed and direction. Golf pro player cards, which players can choose or deal out randomly, each have a different ability players can use once per hole. Whoever has the lowest score after the final hole wins. TGA can be played solo, one-on-one, in teams, or as a league.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
2–4
Play time
30–120 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
John Garcia

Artists

1
Rob Terrell

Publishers

1
Table Golf Association

Linked items

No published linked games yet.