Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Thousands of years ago, near the end of the ice age, humans once again dwelt on fertile land. But a new challenge awaits!
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Race
Compete to reach a destination, threshold, or objective before opponents.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Thousands of years ago, near the end of the ice age, humans once again dwelt on fertile land. But a new challenge awaits! The ice is still melting, and that fertile land will soon be flooded. All living creatures must escape to the mountains. Your engravings and cave paintings will stand the test of time, and the skills you have honed will be passed on to your descendants. It's up to you to leave your "footprints on the ground" for the generations to come. Maneuver your clan through difficult terrain, improve your skills to advance more efficiently, gather needed resources, make cave paintings and engravings at important sites, and use your leader to inspire your clan beyond their limits, while trying to reach the cairns on the horizon before time runs out... Footprints is a competitive game with asymmetric player powers (each player has their own clan deck) and variable setup through a modular game board. Your abilities in route planning, skill improvement (engine building), and hand management will increase your chances of winning the game. The game can be played solo. —description from the designer