Table feel
Moderate level of interaction
The 24 Ore di Paperopoli is a board game for 2 to 6 players: you will be driving one of the cars of the most famous characters of Paperopoli (DuckBurg) and you will have to compete to finish the race before your opponents. During the game you will have to use the cards at your di...
Players
1-6
Time
20-30
Age
4+
Weight
1.57
Rating
6.10
Should this hit the table?
Moderate level of interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction
La 24 Ore di Paperopoli has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn with a moderate depth. Overall, it provides a highly replayable and engaging experience.
The final luck score for La 24 Ore di Paperopoli is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
The 24 Ore di Paperopoli is a board game for 2 to 6 players: you will be driving one of the cars of the most famous characters of Paperopoli (DuckBurg) and you will have to compete to finish the race before your opponents. During the game you will have to use the cards at your disposal, choosing every turn two among the three at your disposal, to move and maneuver, overcoming the difficulties of the path and the opponents. All players have the same cards but how to use them and when to use your superpowers will make a difference. Every card has a numeric value and a maneuver; one of the cards played use the numeric value and the other one the maneuver. Which cards to play and how to use? Everytime you play two cards with the same number you can activate a superpower but it has to be readied in the turns before using the Power maneuver. Difficult terrain, disks and slipstream overtaking add strategic elements to the game that must be taken into account in order to win. —user summary
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.