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Gem Rush (second Edition) box art
2018 Ranked #7,414

Gem Rush (second Edition)

A mine-exploration game has dwarves clear and claim rooms while using gems and personal skills to earn prestige. Room placement and special abilities create different tactical opportunities in cooperative or competitive play.

Exploration Fantasy Modular Board Set Collection

Players

1-7

Play time

30-60 min

Age

14+

Complexity

2/5

Rating

6.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

You are a dwarf and dwarves dig; it is a matter of pride and honor. But very few can join you among the ranks of the best.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are a dwarf and dwarves dig; it is a matter of pride and honor. But very few can join you among the ranks of the best. In a magical mine, pickaxe in hand, you race together or separately to claim the prestige your skills can earn. Since its discovery, the King has been anxious to delve ever further and explore the magical properties in this mountain's incredibly gem-rich region. Answering the call, the best among the dwarves are ready to explore them. This is what Dwarves thrive on -- an absolute Gem Rush! You alone, or with up to six of your friends, can play Gem Rush as competing or cooperating dwarves in a magical mine. Using your special skill to advantage and through the clever positioning of the rooms you clear and claim for the King, you must navigate each room's special ability through the clever acquisition and use of Gem cards. Gem Rush: Second Edition includes: • A bright new graphics facelift for the rooms, gems, characters, skills, and even the rulebook. • Play alongside your friends in Cooperative Mode, or see who the best dwarf is in Competitive Mode. • New magical gems including Echoglass, Orichalcum, and Warpstone -- each with properties that impact a sagacious player's strategy. • Player Skill cards so each dwarf wields an individual special ability which helps them compete. Includes dwarven poetry! Game Data: Number of Players: 1-7 Ages: 14 and up Playing Time: Approximately 30-60 minutes What's In The Box?: • 80 Room cards (square) • 7 Player Aid cards • 75 Gem cards • 20 Skill cards • 7 Character standees • 57 Point gems • 1 First player marker • 1 Rulebook

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–7
Best with
2–4
Play time
30–60 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jeremy Lennert

Artists

1
Clark Miller

Publishers

1
Victory Point Games

Linked items

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