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Swords And Bagpipes box art

Swords And Bagpipes

Players

2-6

Time

20-45

Age

11+

Weight

2.22

Rating

6.55

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Swords and Bagpipes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Swords and Bagpipes has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Swords and Bagpipes has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by both player decisions and luck.

Overview

Swords and Bagpipes tells a story about the confrontation between England and Scotland. It is the First War of Scottish Independence. The victory is possible only if all clans unite! But Scottish aristocrats often prefer personal enrichment to fighting for freedom. At the same time, King Edward I of England, nicknamed Hammer of the Scotts, pays generously to those who join his side! Each round, English army invades the lands of Scotland. Players take on the roles of Scottish clan leaders. They hire troops and send them to battle. Then each rival secretly decides which side he will support: England or Scotland. The Choice tokens are flipped simultaneously. Each side sums up their strengths (the traitors join the English army). Then the winning side of the battle is proclaimed. Swords and Bagpipes is based on the famous Prisoner’s Dilemma. As a rule, treachery brings more gold. At the end, the richest player wins the game! However, if England conquers Scotland, the winner is not the richest player, but the player who had betrayed fewer times. Since Scotland can be defeated but not broken, its clans will need to rally around the most loyal clan! Remember the movie Braveheart with Mel Gibson? Freedom-loving patriots, corrupt aristocrats, and the cruelty of the English king. It's all there in the game, and it’s what its participants will experience!

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Credits

Designers

1
Yan Yegorov

Artists

1
Yan Yegorov

Publishers

3
Mamute Jogos Moroz Dev Studio Rightgames RBG SIA

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