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Sushi Draft box art
2012 Ranked #20,471

Sushi Draft

This simultaneous card-drafting game has players build sushi menus across three rounds and finish with the highest score. Majorities earn random point tokens, while having the most diverse menu adds dessert and can break a close contest.

Family Games Card Game Open Drafting Set Collection Continents: Asia

Players

3-5

Play time

Not listed

Age

8+

Complexity

1.42/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sushi Draft is a fast little card game that looks good enough to eat! Over three rounds, players draft plates of sushi and collect sushi points, which are drawn randomly.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sushi Draft is a fast little card game that looks good enough to eat! Over three rounds, players draft plates of sushi and collect sushi points, which are drawn randomly. The player with the most diverse menu gets dessert! Sushi Draft includes a deck of 32 sushi cards (8 ikura, 7 ebi, 6 maguro, 5 tamago, 4 kappa and 2 "wild" triples) and 18 point tokens (three each for the five types of sushi and three for dessert); the point tokens range in value from 1-5, with the more plentiful sushi dishes being worth more points. At the start of each round, players shuffle the cards and receive a hand of six cards. Players simultaneously draft a card from their hand and reveal it, placing it on the table. They then keep one card, pass the remainder to a neighbor, and draft and play again. Once everyone has five cards in front of them, players receive point tokens. Whoever has the most sushi of each type draws a point token of that type at random; if players tie for the most of a type, however, then the player with the secondmost of that type draws the token instead. If all players are tied, then no one scores for that type of sushi. The player with the most types of sushi scores a dessert token at random. After three rounds, players tally their points, and whoever has the highest score wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
15 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Takahiro Amioka

Artists

2
Takahiro Amioka Stéphane Escapa

Publishers

4
Blue Orange (EU) Blue Orange Games Japon Brand KogeKogeDo

Linked items

No published linked games yet.