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Supertall box art

Supertall

Players

2-3

Time

?-?

Age

8+

Weight

1.33

Rating

6.00

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Supertall has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Supertall offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, it still provides enough depth to keep players engaged. Overall, Supertall has a strong replayability score of 7.8.

Luck profile

Supertall has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the heart of the city, steel beams race skyward. While other cities sprawl endlessly outwards, these city planners are looking up - up - UP! Real estate prices are skyrocketing, and it’s time for a new class of skyscraper, the “Supertall”, to reshape the skyline. In Supertall, 2-3 players are competing developers, presenting their plans for new skyscrapers. Featuring 18 Plan cards with various amenities, players draw 1 card each turn and must choose to add it to their skyscrapers, pass it to their rivals, or leverage it for special abilities. Once all the plans have been built, players score points based on the mix of Residential, Business, Entertainment, and Green Space amenities in their skyscrapers. However, due to constant lobbying, City Hall will heavily tax one of those types making it worth 0 points, so be sure to plan ahead. The player with the most points using hard work and good planning will rise to the top, in Supertall! -description from publisher Released in the July 2018 Board Game of the Month Club $20+ package, together with Supertall: Municipal Buildings.

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Editions

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Credits

Designers

1
Nathaniel Levan

Artists

1
Marty Cobb

Publishers

1
Button Shy

Linked items

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