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Suez 1916: The Ottomans Strike box art
2014 Ranked #19,115

Suez 1916: The Ottomans Strike

This historical wargame has players maneuver forces, manage assets, and use firepower to win the battle for the Suez Canal. Surprise and artillery favor the Central Powers, while British strength must be applied before the canal is threatened.

Wargames Wargame World War I Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

6.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Suez Canal was essential to British strategic communications and trade in the Great War, as well as being an important political symbol.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Suez Canal was essential to British strategic communications and trade in the Great War, as well as being an important political symbol. In August of 1916, the Ottoman Empire sent an expeditionary force, which included contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained tactical surprise by attacking at night. If the Ottoman attack had succeeded, Britain’s prestige and warmaking capacity would be severely damaged. Suez 1916 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management. The historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail. Details: Level: Regiment/Brigade Hex: 0.6 miles (1 km)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
90 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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