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Trenches Of Valor box art
2009 Ranked #12,564

Trenches Of Valor

Tactical World War One wargame has players lead or repel small surprise trench raids through No Man Land. Reinforcements, hidden danger, and sudden bombs make each short operation a tense test of nerve.

Wargames Wargame World War I Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

10+

Complexity

1.55/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Man’s Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raider’s flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions. These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor? Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ? 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: > One 4-page, color Rules booklet > 42 color, die-cut 3/4" mounted pieces > One 11" x 17" color game map with tables > 1 BATTLESSON(TM) sheet > Part of an introductory wargame series!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
25 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Pelle Nilsson (I)

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

Linked items

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