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Subbuteo Rugby box art

Subbuteo Rugby

Players

2

Time

?-?

Age

?+

Weight

1.2

Rating

5.55

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Subbuteo Rugby has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Subbuteo Rugby has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Subbuteo Rugby has a strong replayability score of 7.8.

Luck profile

Subbuteo Rugby has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Subbuteo rugby, you flick small plastic players on a cloth pitch to take possession of a small plastic rugby ball (similar shape to an American football). The rules included most elements of the sport of rugby - lineouts, scrums, offside, tries, kicked goals, etc. The game also included a number of specialized plastic components: figures which swung their kicking legs to "kick" the ball over the plastic goal posts; a plastic wedge to "loft" the ball; and a large rugby-ball shaped randomizing device into which the smaller ball was dropped to decide scrums.

Media

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Editions

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Commerce

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Credits

Designers

1
Peter Adolph

Publishers

1
Subbuteo Sports Games, LTD

Linked items

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