Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Players
2
Time
?-?
Age
8+
Weight
1.83
Rating
7.69
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Pitch'n Dunk has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience with room for players to improve their strategies over time.
Pitch'n Dunk has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.
Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball. Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game: Shot clock: In some situations, the defensive coach can trigger the shot clock; attacking players must score in a limited number of actions. Dribble:: The player who holds the ball can advance by giving one flick before he passes/shoots. 3 offensive fouls: Traveling: Dribble for too long of a distance. Charging: The player who holds the ball touches a defensive player. Backcourt violation: The ball carrying player is back in his team zone after going in the opponent's zone. 3 defensive fouls: Blocking: A defensive player touches an offensive player. Blocking the player who holds the ball: A defensive player touches the player who holds the ball in the defensive zone. Illegal defense: There's no attacking player in the defensive zone and at least one defensive player in the 2-point defensive zone.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.