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Pitch'n Dunk box art

Pitch'n Dunk

Players

2

Time

?-?

Age

8+

Weight

1.83

Rating

7.69

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Pitch'n Dunk has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience with room for players to improve their strategies over time.

Luck profile

Pitch'n Dunk has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.

Overview

Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball. Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game: Shot clock: In some situations, the defensive coach can trigger the shot clock; attacking players must score in a limited number of actions. Dribble:: The player who holds the ball can advance by giving one flick before he passes/shoots. 3 offensive fouls: Traveling: Dribble for too long of a distance. Charging: The player who holds the ball touches a defensive player. Backcourt violation: The ball carrying player is back in his team zone after going in the opponent's zone. 3 defensive fouls: Blocking: A defensive player touches an offensive player. Blocking the player who holds the ball: A defensive player touches the player who holds the ball in the defensive zone. Illegal defense: There's no attacking player in the defensive zone and at least one defensive player in the 2-point defensive zone.

Media

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Editions

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Commerce

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Credits

Designers

2
David Kalmes Daniel Quodbach

Publishers

2
(Self-Published) IF Association

Linked items

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