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Pitch'n Dunk box art
2011 Ranked #12,391

Pitch'n Dunk

Dexterity sports game has coaches flick player and ball discs to score points in a simulated basketball contest. Shot clocks, dribbling limits, and fouls make accurate flicks matter as much as bold shooting.

Action / Dexterity Sports Containers: Tubes Mechanism: Finger Flicking Games

Players

2

Play time

Not listed

Age

8+

Complexity

1.83/5

Rating

7.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones.

Read the full game description

Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball. Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game: Shot clock: In some situations, the defensive coach can trigger the shot clock; attacking players must score in a limited number of actions. Dribble:: The player who holds the ball can advance by giving one flick before he passes/shoots. 3 offensive fouls: Traveling: Dribble for too long of a distance. Charging: The player who holds the ball touches a defensive player. Backcourt violation: The ball carrying player is back in his team zone after going in the opponent's zone. 3 defensive fouls: Blocking: A defensive player touches an offensive player. Blocking the player who holds the ball: A defensive player touches the player who holds the ball in the defensive zone. Illegal defense: There's no attacking player in the defensive zone and at least one defensive player in the 2-point defensive zone.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
David Kalmes Daniel Quodbach

Publishers

2
(Self-Published) IF Association

Linked items

No published linked games yet.