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Affentennis box art
2006 Ranked #6,591

Affentennis

This dexterity tennis game has players use rubber bands to hit a ball across a hex-grid court. Limited movement and borrowed future movement add pressure, while lobs, volleys, and smashes create surprising tactical shots.

Action / Dexterity Sports Animals: Apes / Monkeys Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

1.57/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Affentennis (Monkey Tennis) is a dexterity game with a good strategic design. The tennis court is overlaid with a hex grid, and players use a rubber-band mechanism to hit the ball.

Read the full game description

Affentennis (Monkey Tennis) is a dexterity game with a good strategic design. The tennis court is overlaid with a hex grid, and players use a rubber-band mechanism to hit the ball. The Monkeys are used only to note the location of the player on the court -- they could have just been cubes, but look much better this way. The Monkeys, by the way, are from south German television commercials. The game includes options you might not expect from the name or from an unknown small publisher. Each player has a limited amount of movement when hitting or returning a shot, and then can "borrow" from their next move but this puts them under pressure and thus limits their ability to shoot most effectively. Other clever options include the ability to serve and volley using a clever wooden block idea, the ability to lob over a volley using a ramp, and the ability to smash a volley.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
60 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Jürgen Kohl

Publishers

1
Braunkohl Verlag

Linked items

No published linked games yet.