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Subbuteo Cricket box art
1949 Ranked #16,799

Subbuteo Cricket

A flicking sports game has one side bowl and field while the other bats to score runs under a tabletop cricket simulation. Successful catches, wicket hits, and precise batting create a contest driven by miniature dexterity.

Action / Dexterity Collectible Components Mechanism: Finger Flicking Games Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

2/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Subbuteo Cricket continued the line of sporting dexterity games started by Subbuteo football (soccer). The game was played on a green beige mat, similar to that use for the soccer version.

Read the full game description

Subbuteo Cricket continued the line of sporting dexterity games started by Subbuteo football (soccer). The game was played on a green beige mat, similar to that use for the soccer version. The rules mimicked those of cricket (which will doubtless make this review impenetrable to most nationalities). The bowling side placed the small red plastic ball in the channel in the bowling piece, which was then flicked to propel the ball towards the batsman and a small plastic wicket (complete with separate plastic bails). The batting action was achieved by spinning a handle attached to a small plastic cricket bat, aiming to hit the ball to score runs; the number of runs scored depended on the distance the ball was hit. The fielding side set out its players, which were small plastic men each on a molded plastic base which included a cup-shaped depression. If the ball was hit into one of these depressions, that was a catch. The rules allowed for run outs (flick the ball to hit the wickets), leg before wickets (a complex and controversial assessment of whether the ball hit the plastic batsman "in line" with the stumps) and even stumping. The game did not have the genuine skill and excitement of the soccer version, but strangely it did just about work as a contest. In line with other Subbuteo games, there was a variety of "extras" to buy, including scoreboards and boundary fences. It was well worth saving your pocket money in the 1970s to save for the Australian team (baggy green caps), or the West Indians (black players with maroon caps).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
30 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Peter Adolph

Publishers

1
Subbuteo Sports Games, LTD

Linked items

No published linked games yet.