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Star Trek: Conflick In The Neutral Zone box art
2019 Ranked #14,809

Star Trek: Conflick In The Neutral Zone

Players flick ship discs to gather resources, attack rivals, expand fleets, and claim planets for command points. Asteroids can block shots, so tactical positioning matters as much as skillful flicking.

Action / Dexterity Movies / TV / Radio theme Flicking Mechanism: Finger Flicking Games

Players

2-4

Play time

Not listed

Age

14+

Complexity

1.5/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them! In Star Trek: Conflick in the Neutral Zone, players flick discs representing the various ships found within the Star Trek universe, and these ships are used to collect resources or attack other ships. Collecting resources — that is, energy and command points — is accomplished by bringing a collector ship within range of an energy or command point planet. To attack, you must use your attack ship to hit an opponent's ship off the planet or board. Successfully attacking an opponent awards a command point, but attacking isn't always easy as players can add in asteroids in order to block shots and protect their ships. Your fleet can be expanded during your turn by purchasing more ships, which allows you to increase the strength of your forces and ultimately claim the planets for yourself. As soon as someone claims ten command points, the game ends and that player wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
14+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Mike Elliott

Artists

1
(Uncredited)

Publishers

1
WizKids (I)

Linked items

No published linked games yet.