Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
6+
Weight
1.46
Rating
7.08
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Carrom has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Carrom has a strong replayability score of 7.8 out of 10.
Carrom has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. There is some room for players to influence or mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but luck still playing a significant role.
Carrom is most easily described as "finger pool". On a 29" x 29" wooden board, players flick a large weighted disc (the striker) at smaller wooden discs (the carrom-men). The goal is to sink your 9 carrom-men (black or white), as well as the red Queen, in the four corner pockets. The first player or team to accomplish this collects points for the round (commonly called a "board"). A standard game of Carrom continues until one player has 25 points or 8 boards have been completed. Carrom is typically played with powder, and some variations of the game use cues. The most widely played form of 'proper' Carrom is supported by a world wide set of rules known as The Laws of Carrom, and are available from the International Carrom Federation. Carrom bears similarities to Pool and Crokinole, but is a fascinating game in its own right with varied strategies and techniques. No one knows exactly where the game originated. It could have come from Bangladesh, Burma, Egypt, or Ethiopia, but most believe it originated in India. Also see American Carrom and the European games in a similar vein, Korona and H-ring spel.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.