Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The lead product of Star Fleet Battles Captain's Edition. This is the fourth edition in the Star Fleet Battles series, and it is the current edition.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The lead product of Star Fleet Battles Captain's Edition. This is the fourth edition in the Star Fleet Battles series, and it is the current edition. There have been two major reprintings of the rules, each of which incorporates some errata and cleanup in the rules in 1999 and 2005. These can be identified by a year printed on the lower part of the front cover. Re-implements: Star Fleet Battles Star Fleet Battles Designer's Edition Star Fleet Battles Commander's Edition