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*star box art
1999 Ranked #12,397

*star

Abstract connection game has two opponents occupy edge spaces while linking their separate groups across the board. Edge control earns points, but every disconnected group costs points at the end.

Abstract Abstract Strategy Connections Category: Combinatorial Mechanism: Connection

Players

2

Play time

Not listed

Age

10+

Complexity

2.7/5

Rating

7.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"*Star is an abstract strategy connection board game for two players, the end product of the evolution from Hex to Y to Poly-Y to Star to *Star." (from website) Whereas Hex and Y, the most popular of this line of games, are purely about connecting edges, *Star balances occupying edge spaces and connecting your groups together. Basically, occupied edge spaces score points, and you lose points for each separate group you have at the end of the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"*Star is an abstract strategy connection board game for two players, the end product of the evolution from Hex to Y to Poly-Y to Star to *Star." (from website) Whereas Hex and Y, the most popular of this line of games, are purely about connecting edges, *Star balances occupying edge spaces and connecting your groups together. Basically, occupied edge spaces score points, and you lose points for each separate group you have at the end of the game. The game appears to have a strategic depth similar in style to Go (trying to give groups bases along the edges while also trying to connect groups together in the center; whole-board strategy directing the tactics of each local fight), yet with the tactical elegance and simplicity of Hex. It also retains the mathematical elegance of Hex, which has nice implications such as the impossibility of draws, and the existence of seemingly very different scoring rules which are provably equivalent. Worth a look for fans of Hex and/or Go.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Ea Ea

Publishers

1
Kadon Enterprises

Linked items

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