Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Using any combination of the 72 cards with various shapes on them (such as a cross, various sized circles, wavy lines, etc...), players take turns trying to convey one of the words on a "squint" card. The words have varying degrees of difficulty, from one to three points.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Using any combination of the 72 cards with various shapes on them (such as a cross, various sized circles, wavy lines, etc...), players take turns trying to convey one of the words on a "squint" card. The words have varying degrees of difficulty, from one to three points. Any of the non-building players can guess what the word is. If a player guesses the word before the timer runs out, both the "builder" and guesser receive points.