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What The Fake?! box art
2014 Ranked #20,433

What The Fake?!

This hidden-role drawing game has real artists and fakes create images from a topic, then score through matching or distinctive results. Real artists want unique drawings, while fakes benefit when their imitations resemble at least one real artist’s work.

Party Games Party Game Line Drawing

Players

3-8

Play time

Not listed

Age

10+

Complexity

1/5

Rating

5.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In What the Fake?!, you want to draw pictures just like everyone else — at least you do if you're a fake artist and not a real one. At the start of the game, one or two players receive a role card showing them to be fake artists, while everyone else gets to be the real deal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In What the Fake?!, you want to draw pictures just like everyone else — at least you do if you're a fake artist and not a real one. At the start of the game, one or two players receive a role card showing them to be fake artists, while everyone else gets to be the real deal. Each round, reveal a topic card from the deck; the color of the card on the top of the deck reveals which topic is chosen for the round. Each player then draws three images as quickly as possible, with the round ending as soon as the next-to-last player has finished his drawings. Everyone then compares their images to see who's drawn what. Real artists score one point for each image they drew that no one else drew, while fakes score one point for each image drawn by at least one real artist (and zero points for everything else). After the role cards have circled the table once, the game ends and whoever has the highest score wins.

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Type

1

Category

1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
3–8
Best with
4
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Stefano Negro Walter Obert

Artists

1
Stivo

Publishers

5
Cocktail Games Happy Baobab Oliphante Paris est Ludique Rebel Sp. z o.o.

Linked items

No published linked games yet.