ABG All Board Games
Wink box art
Rich game profile

Wink

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside. On your first turn, pick one of the cards on the table that doesn't match a card in your hand, the...

Players

3-8

Time

?-?

Age

8+

Weight

1.12

Rating

6.59

Should this hit the table?

Quick read before the metadata.

The game Wink has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.5

Scales well

Strategy 4.3

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Wink has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Wink has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows for player improvement over time. With good scalability and moderate easiness to learn, Wink has a strong replayability score of 8.07.

Luck profile

Wink has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being determined by both player decisions and random elements.

Overview

What ABG knows about this game

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside. On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card. Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards. Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Friedhelm Krahwinkel

Artists

3
Pierre-Olivier Capéran Stéphane Escapa Thomas Marutschke

Publishers

5
Blue Orange Games F.X. Schmid GoKids ???? Letheia sternenschimmermeer

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.