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Wink box art
1994 Ranked #4,738

Wink

A social deduction card game where players identify secret partners through discreet winks and score matching numbered cards. Calling out another player can steal both cards, so participants must signal clearly without exposing the partnership.

Party Games Card Game Party Game Targeted Clues Series: Europe Collection (Blue Orange Games)

Players

3-8

Play time

Not listed

Age

8+

Complexity

1.12/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.3/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside. On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card. Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards. Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
5–8
Play time
20 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Friedhelm Krahwinkel

Artists

3
Pierre-Olivier Capéran Stéphane Escapa Thomas Marutschke

Publishers

5
Blue Orange Games F.X. Schmid GoKids ???? Letheia sternenschimmermeer