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Spyfall: Time Travel box art

Spyfall: Time Travel

Players

2-8

Time

15-45

Age

13+

Weight

1.33

Rating

6.66

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.

Replay value

Spyfall: Time Travel has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is well-balanced. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Spyfall: Time Travel has a strong replayability score of 7.9.

Luck profile

Spyfall: Time Travel has a moderate level of luck involved in the game. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Spyfall: Time Travel strikes a good balance between luck and strategy.

Overview

It's a threequel of the award-winning deduction party game from the future — well, and from the past, too! Get ready for an outstanding time, traveling across the brightest eras and countries! Expose a spy in a neanderthal cave or in a lunar base, hide out in a WWI Airship or in Leonardo's studio, and do your best not to spill all the secrets of the Japanese ninja or of a Spanish entity you surely didn't expect here! Spyfall: Time Travel is a standalone threequel for Spyfall — an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location, except for one player who receives the spy card instead. The spy doesn't know where they are, but if they can figure out the location before their cover is blown, they win the round! This game is fully compatible with other games of Spyfall. —description from the publisher

Editions

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Credits

Designers

1
Alexandr Ushan

Artists

3
Sergey Dulin Anton Kvasovarov Uildrim

Publishers

1
Hobby World

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