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Dc Spyfall box art
2018 Ranked #7,882

Dc Spyfall

A social deduction party game has heroes question one another to expose the player who lacks the secret location. The hidden player wins by deducing that location, while possible accomplices and multiverse decks deepen uncertainty.

Bluffing Comic Book / Strip Acting Role Playing

Players

3-8

Play time

40-50 min

Age

13+

Complexity

1.29/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round! DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! If the Joker player guesses the location, the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is. The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks, you won't know you're playing with this deck until someone figures it out. Super power cards can give a player an ability for a round, such as being able to dodge a question, or require a player to modify their behavior; for example, Super Speed forces a player to answer a question in three words or less.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
5–8
Play time
40–50 min
Age
13+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

3
Matt Hyra Alexandr Ushan Dekan Wheeler

Publishers

2
Cryptozoic Entertainment Hobby World

Linked items

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