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Spitfire: Tactical Aerial Combat In Europe 1939-42 box art
1973 Ranked #20,921

Spitfire: Tactical Aerial Combat In Europe 1939-42

Play linked scenarios where mission goals shape each session.

Wargames Aviation / Flight Wargame Hexagon Grid Scenario / Mission / Campaign Game

Players

2

Play time

Not listed

Age

12+

Complexity

2.78/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Individual aircraft and small group combat during WWII. Bomber and air superiority missions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Individual aircraft and small group combat during WWII. Bomber and air superiority missions. 255 Counters Planes represented are from the early war in the European theatre. The game's namesake, for example, appears in the Mark 1 and Mark V versions only. It uses a simplified system for maneuver and combat that emphasizes game play over realism, and is very playable. Realism buffs will want to modify the rules or look for a different game. Changes in a plane's status are recorded by moving counters rather than using a pencil and paper. Changes in elevation, for example, are indicated by moving a counter along a looped Climb Progress track (different in length for each plane) until passing the 'top', which means the plane has climbed to the next level. At this point the counter on the board representing the plane is replaced with one showing its new level (numbered 1 - 20). Hits are noted on the speed track, such that the plane's maximum speed is reduced as it takes more hits, until the stall speed is reached, when the plane is considered shot down. Each plane uses a unique firing table printed on its record card. A plane's maneuverability is characterized by its ratings for turns, barrel rolls, wing-overs, and diving costs, as well as its acceleration. Play set scenarios, or simply pit your favourite planes against each other in a dog fight!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
60 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

No published linked games yet.