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Spice Navigator box art
1999 Ranked #20,435

Spice Navigator

This commodity-trading game has merchant captains buy, transport, and sell spices for profitable prices while keeping ships supplied. Mystery-spice guesses can earn expert prices, but events and pirates can wreck a carefully timed trading plan.

Economic Nautical Commodity Speculation Deduction

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.25/5

Rating

5.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player captains a European merchant ship out to trade for the spices of Africa and Asia. The board simulates an old map and is divided into four trading regions, each with multiple ports.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player captains a European merchant ship out to trade for the spices of Africa and Asia. The board simulates an old map and is divided into four trading regions, each with multiple ports. Each region sells a different spice and the market price is controlled by card play. However, an "expert price" can be obtained by guessing the identity of a mystery spice. The game actually comes with around twenty small containers of real spices that get thrown into a bag. If a player is trying to get an expert price, he picks one container at random, opens it, sniffs it, and guesses what it is from a list of common and not so common spices. This is not the main aspect of gameplay, but it does spice it up, so to speak. It is mostly a commodity speculation game; not only do the players need to get good prices on the spices that they are bringing back to Europe, they also need to lay in supplies in order to keep their ship on the move. Obtaining the money to buy supplies requires selling spices to regions other than the spice's region of origin; and in this case, a player wants the spice price to be high. Event cards add a random aspect to the game and there are pirates prowling the waters who are out to ruin a captain's best laid plans. Title translates to "The Spice Route".

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Véronique Debroise Victor Lucas

Publishers

2
Sensalot Sentosphère

Linked items

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