allboardgames.com
Long Short box art
1982 Ranked #16,682

Long Short

A commodity-market game has players open or close long and short contracts, play price cards, and react to market events. Interrupting another turn can lock in a profit, and the most money after all cards are played wins.

Bluffing Economic Commodity Speculation

Players

2-6

Play time

Not listed

Age

12+

Complexity

1.75/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game board shows price charts/tables for 6 commodities 2 each of 3 different price levels. Every player id dealt 10 commodity cards which change the price up or down of one or more of the commodities.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game board shows price charts/tables for 6 commodities 2 each of 3 different price levels. Every player id dealt 10 commodity cards which change the price up or down of one or more of the commodities. Every player starts with $10,000 and the winner is the player who has the most money after everyone has played all ten of their cards. On a players turn they can: 1 - enter or close out a contract (going either long - betting the price will go up; or short - betting the price will go down; 2- play a price movement card; 3 - roll the dice (usually either resulting in a commodity price movement or an action card draw (random event)). The nature of the futures market is that you take positions based on whether you believe a commodity price will go up or down. If you think the price will rise, you buy or go 'long' of the commodity hoping that by the time the contract matures, you can sell them back at a profit. Conversely, if your hunch (or information) is that prices will fall, you sell or go 'short' thinking you can close out the deal at a lower price, again making money. So the logic is that whatever way the market moves, you can make profits - if you are right. The one thing that this game does is give each person at least one chance to sell a contract at any time - not just on your turn - so if you think it is the perfect time - you can interrupt another player's turn to sell to lock in your profits. The game is over after everyone plays their last card - and no new contracts can be started during the last round (1 card left). There is still quite a bit of luck in the game, with wild swings possible in some commodity prices, but you start with all the cards you will have and therefore have a good bit of information about some price swing possibilities - all you need is some help and a bit of help from the random events.

Browse all classifications

Category

2

Mechanism

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
L. Hensley

Publishers

1
Hexagames (I)

Linked items

No published linked games yet.