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Ocean Trader box art

Ocean Trader

Players

2-6

Time

?-?

Age

?+

Weight

2

Rating

6.43

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Ocean Trader has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Ocean Trader offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Ocean Trader has a strong replayability score of 7.8.

Luck profile

Ocean Trader has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Ocean Trader strikes a good balance between luck and strategy.

Overview

Ocean Trader is a game which attempts to recreate all of the risks and rewards of the 19th century world shipping trade. Players use their ships to pick up and deliver commodities from a variety of ports around the world. This is complicated by the fact that for every demand only the first two deliveries receive payment, with the first delivery paying twice as much as the second. Players may buy commodities with no current demand and speculate that demand will appear close enough to make a delivery worthwhile. Players may purchase "shares" but these are merely a game-ending mechanism; once a player has a majority of them they may declare it. Twelve more turns are played and that player wins if they still have the majority (and at least one ship and enough cash).

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Editions

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Commerce

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Credits

Designers

1
John Rudford

Publishers

1
Clipper Games Ltd

Linked items

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