Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Board of two joined leaves, 12 mine derricks (2 of each of 6 colours), 6 lorries [trucks], 5 barges, 2 ships, 90 pyramids (15 of each of 6 colours), 24 cubes (4 of each of 6 colours), 26 production cards, 6 Canal Company Title Deeds, 2 production debit cards, 1 die, sterling and...
Players
2-6
Time
?-?
Age
8+
Weight
2.08
Rating
5.89
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The Business Game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Business Game has a strong replayability score of 7.85.
The Business Game has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.
Overview
Board of two joined leaves, 12 mine derricks (2 of each of 6 colours), 6 lorries [trucks], 5 barges, 2 ships, 90 pyramids (15 of each of 6 colours), 24 cubes (4 of each of 6 colours), 26 production cards, 6 Canal Company Title Deeds, 2 production debit cards, 1 die, sterling and dollar currency. The players are operating a mine and trying to get the ore to market, but must compete with each other for the limited transportation resources. The ore has to be transported initially by lorries and also later by barges to the coastal warehouse. All transport has to be hired and there is always less transport available than required, favouring those who are prepared to take a risk on achieving a quick journey without mishap. For example there are only 5 barges (always one less than the numbers of players) to encourage competition and load sharing. You can also force other players to pay you for taking their ore to make up a barge load as all barges have to travel fully laden. Much depends on how long a journey takes. New ore can only be obtained by throwing a 1 or a six which also triggers the playing of a production card which can be favourable or not. From the coastal warehouse, barges and ships are used to transport ore out to sea to foreign ports to sell to gradually earn the Million Dollars needed to win the game. The second set of money (dollars) is thus actually a victory point counting device and not actual currency (i.e. it cannot be spent). It works well with any number of players (when playing with a smaller complement, each player operates multiple mines) except five, as the competition factor on one side of the board is uneven with the other.
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