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Sparkle*kitty Nights box art
2019 Ranked #11,974

Sparkle*kitty Nights

Hidden-role word game has knights cast spells, identify teammates, and remove tower sections to escape. A concealed dragon can exploit misplaced trust and snatch victory at the final moment.

Bluffing Card Game Pattern Recognition Take That

Players

4-8

Play time

20-30 min

Age

13+

Complexity

1.5/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

What happens in the tower stays in the tower! Sparkle*Kitty Nights is an perfectly clean card game for the dirtiest minds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

What happens in the tower stays in the tower! Sparkle*Kitty Nights is an perfectly clean card game for the dirtiest minds. Discover wild new spell powers in this innuendo-filled, standalone version of the original game. Sparkle*Kitty Nights adds hidden roles and cooperative play to the game. Time to get ready, it's about to get naughty! Designed to easily mix and match with the original Sparkle*Kitty game and expansion packs, Sparkle*Kitty Nights adds So. Many. Naughty. Word. Spell. Combinations! Knights roam the night, seeking someone to save, but Miss Sparkle*Kitty aims to misbehave. The princesses are gone and now the Knights find themselves locked in the tower! Players are Knights on Team Naughty or Team Nice - or maybe the Dragon! Find your teammates while casting saucy, twisted spells that are as mature as you make 'em to escape your tower. Spells are cast via card play into a spellbook just like the original game. Wild new abilities and sneaky enchantments are now in play as Knights work to free themselves and their teammates. The first team to escape their towers by removing all tower sections win - unless the dragon is in the game and frees themselves and an unsuspecting Knight's last tower card to snatch victory. Tower sections are removed in a variety of ways including: playing the last card from your hand, matching a word in play (out of turn play), and playing special spell cards. Into the crazy mix of silly word spell casting, Sparkle*Kitty Nights adds bluffing and cooperative team play. Players now may choose to remove tower sections from other players they believe are on their team - but were they mislead? Did they just free the Dragon? The dragon is used when there is an odd number of players, but commands special powers, such as being able to expose themselves at any time to become immune to certain effects. —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
4–8
Play time
20–30 min
Age
13+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Manny Vega

Artists

4
Leah Artwick Leesha Hannigan Katie Sara Kipin

Publishers

1
Breaking Games

Linked items

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