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Sparkle*kitty Nights box art

Sparkle*kitty Nights

Players

4-8

Time

20-30

Age

13+

Weight

1.5

Rating

7.39

Fit

Teach 2.7

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

sparkle*kitty nights has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn, making it a highly replayable game with a score of 7.79.

Luck profile

Sparkle*Kitty Nights has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What happens in the tower stays in the tower! Sparkle*Kitty Nights is an perfectly clean card game for the dirtiest minds. Discover wild new spell powers in this innuendo-filled, standalone version of the original game. Sparkle*Kitty Nights adds hidden roles and cooperative play to the game. Time to get ready, it's about to get naughty! Designed to easily mix and match with the original Sparkle*Kitty game and expansion packs, Sparkle*Kitty Nights adds So. Many. Naughty. Word. Spell. Combinations! Knights roam the night, seeking someone to save, but Miss Sparkle*Kitty aims to misbehave. The princesses are gone and now the Knights find themselves locked in the tower! Players are Knights on Team Naughty or Team Nice - or maybe the Dragon! Find your teammates while casting saucy, twisted spells that are as mature as you make 'em to escape your tower. Spells are cast via card play into a spellbook just like the original game. Wild new abilities and sneaky enchantments are now in play as Knights work to free themselves and their teammates. The first team to escape their towers by removing all tower sections win - unless the dragon is in the game and frees themselves and an unsuspecting Knight's last tower card to snatch victory. Tower sections are removed in a variety of ways including: playing the last card from your hand, matching a word in play (out of turn play), and playing special spell cards. Into the crazy mix of silly word spell casting, Sparkle*Kitty Nights adds bluffing and cooperative team play. Players now may choose to remove tower sections from other players they believe are on their team - but were they mislead? Did they just free the Dragon? The dragon is used when there is an odd number of players, but commands special powers, such as being able to expose themselves at any time to become immune to certain effects. —description from the publisher

Editions

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Credits

Designers

1
Manny Vega

Artists

4
Leah Artwick Leesha Hannigan Katie Sara Kipin

Publishers

1
Breaking Games

Linked items

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