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Spades box art
Rich game profile

Spades

This trick-taking game is a standard deck playing card game and takes on many different group-specific rules. Generally speaking, each player is given thirteen cards and a partner who sits across the table. Each player bids the number of tricks they'll take, and then the partners...

Players

?-?

Time

?-?

Age

10+

Weight

2.02

Rating

6.79

Should this hit the table?

Quick read before the metadata.

Spades has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players compete individually or in teams to achieve their own goals.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Spades has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players compete individually or in teams to achieve their own goals.

Replay value

Spades offers a high level of variability with different experiences each time it is played. The game has a good level of strategic depth, allowing players to improve their tactics and strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Spades has a strong replayability score of 7.8 out of 10.

Luck profile

Spades has a moderate influence of luck. While random elements like card draws play a notable role in determining the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in the final outcome.

Overview

What ABG knows about this game

This trick-taking game is a standard deck playing card game and takes on many different group-specific rules. Generally speaking, each player is given thirteen cards and a partner who sits across the table. Each player bids the number of tricks they'll take, and then the partners collectively attempt to take at least as many as they bid. The tricks are fairly standard with following suit if you can, and spades as the trump suit. If you make your bid you earn ten times the number of tricks you bid, otherwise you lose that many points. Plus there is usually a nil bid, which means you personally won't take any tricks but your partner still plays as normal. Call Break is a popular variation of Spades among card game players in South Asian countries. To win, players must score the maximum points in 5 rounds. Points equal the number of tricks bid in each hand. The player who wins that hand gains point, the loser loses the same amount of points.

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Credits

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Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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