Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
After ruthless Chaos Space Marines of the Black Legion launch a surprise attack on the crucial industrial world of Garatus, the Second Company of the loyalist Ultramarines Chapter mount a swift counter-attack.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
After ruthless Chaos Space Marines of the Black Legion launch a surprise attack on the crucial industrial world of Garatus, the Second Company of the loyalist Ultramarines Chapter mount a swift counter-attack. Now, they face a sudden uprising of worshippers of the Dark Gods in the bowels of Vanatine Hive, a towering city home to billions. The Cultists' nefarious plan is quickly revealed – they plan to destroy the hive city with an ancient doomsday device. Squad Artellus have been dispatched into the depths of the hive to put a stop to the plan and prevent the city's doom against a never-ending horde of crazed enemies. —description from the publisher