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Space Dealer box art
2006 Ranked #3,074

Space Dealer

Real-time space economy game where players generate goods, deliver them to planets, and research improvements under a shared timer. Deliveries benefit both sender and recipient, so every action must race for points while building a more efficient production system.

Strategy Games City Building Real-time Action Timer Elapsed Real Time Ending

Players

3-4

Play time

Not listed

Age

10+

Complexity

2.41/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Space Dealer is played in real time to a 30-minute soundtrack (or timer) with all players playing simultaneously. Players start at their own planet with a power generator and a mine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Space Dealer is played in real time to a 30-minute soundtrack (or timer) with all players playing simultaneously. Players start at their own planet with a power generator and a mine. They race to generate goods and deliver them to each other (earning victory points for both the player and the recipient) or to the neutral planets. They can also do research to improve their abilities and bring new cards into play. Everything – from generating goods to moving ships,to playing new cards – requires at least one flip of a sand timer; the catch is that each player has only two timers! At the start of the game it seems like you have all the time in the world. Very soon, though, the game becomes a frantic race to make as many deliveries as possible! A second copy of Space Dealer can be added to expand the game up to eight players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
30 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Tobias Stapelfeldt

Artists

1
Patrick Schoden

Publishers

4
eggertspiele JKLM Games Pegasus Spiele Rio Grande Games