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Titanium Wars box art
2013 Ranked #7,352

Titanium Wars

A space-conquest strategy game has faction leaders develop technology, build fleets, and expand across titanium-rich planets. Control of the deposits drives armed conflict between custom battleships and rival empires.

Strategy Games Card Game Negotiation Simultaneous Action Selection

Players

3-4

Play time

60-90 min

Age

12+

Complexity

2.4/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind's greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits... As leaders of these great factions in Titanium Wars, players will purchase buildings to master new technologies and increase their earnings, build their own fleet of custom battleships to defeat their opponents, and expand their space empire. They will have to prove bold, insightful and tactful if they want any chance to win this fierce war.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
60–90 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Frédéric Guérard

Artists

4
Caroline Hirbec Igor Polouchine Matthieu Rebuffat Alexey Yakovlev

Publishers

3
Euphoria Games Heidelberger Spieleverlag IELLO

Linked items

No published linked games yet.