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Solstice: Fall Of Empire box art
2017 Ranked #17,652

Solstice: Fall Of Empire

A political strategy game where rival houses draft cards, plan secretly across planets, and seek to become strongest or most favored. Borrowing opponents cards and events creates uncertainty while limiting their options.

Card Game Science Fiction Open Drafting Secret Unit Deployment

Players

2-4

Play time

20-45 min

Age

12+

Complexity

2.5/5

Rating

6.33

Not enough signal Highly interactive Not enough signal

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves. However, this is a nuanced conflict, one where diplomacy cuts just as sharply as the weapons of an army, but half as so as the assassin’s blade. There are wheels within wheels and machinations beyond your view. Players represent powerful houses, each seeking to be in ascent of the throne. Every player has the same six cards, which provide Strength, Favor, Victory Points, and bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful Events. The key is building a viable strategy with your own cards and events, while denying key cards from your opponents. Then, cards are played face down one at a time to the Planets. Limited information about each card is disclosed. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the Strongest or Favored faction to score Victory Points.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–45 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Grant Rodiek

Artists

2
JJ Ariosa Jason D. Kingsley

Publishers

1
Hyperbole Games