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Solstice: Fall Of Empire box art

Solstice: Fall Of Empire

Players

2-4

Time

20-45

Age

12+

Weight

2.5

Rating

6.33

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Luck profile

Solstice: Fall of Empire has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves. However, this is a nuanced conflict, one where diplomacy cuts just as sharply as the weapons of an army, but half as so as the assassin’s blade. There are wheels within wheels and machinations beyond your view. Players represent powerful houses, each seeking to be in ascent of the throne. Every player has the same six cards, which provide Strength, Favor, Victory Points, and bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful Events. The key is building a viable strategy with your own cards and events, while denying key cards from your opponents. Then, cards are played face down one at a time to the Planets. Limited information about each card is disclosed. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the Strongest or Favored faction to score Victory Points.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Grant Rodiek

Artists

2
JJ Ariosa Jason D. Kingsley

Publishers

1
Hyperbole Games