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Snafooey box art

Snafooey

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.44

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

Snafooey has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a highly replayable experience.

Luck profile

Snafooey has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

At the start of the game everyone gets 10 Chips (life points) and 4 cards. The cards have values from 1 to 4 and some are special action cards. During the game you must try to avoid getting over 30, 60 or 90 (losing 1, 2 or 3 chips correspondingly). Play a card, add it to the total, draw a card to replace it. Sounds easy, but its a fairly good card game. The last player with a chip wins a game.

Media

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Editions

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Commerce

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Credits

Designers

1
Jim Seko

Artists

1
Linda Nyman

Publishers

5
Alga Otto Maier Verlag Parker Brothers Snafoo Games, Inc. ?? ???? ???????? ?.?.

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