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Slush Fund box art
2008 Ranked #19,117

Slush Fund

This political influence card game has players bribe politicians and win the most victory points through their largest investments. Power cards can steal bribes, while scandal risks collapsing political allies and the money committed to them.

Card Game Hand Management

Players

2-4

Play time

Not listed

Age

?+

Complexity

1.86/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(description from publisher's website) THE GAME CONCEPT It is 21st century America--a place where money talks and politicians listen. In this game, players are wealthy CEOs who bribe politicians to gain political power and influence.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(description from publisher's website) THE GAME CONCEPT It is 21st century America--a place where money talks and politicians listen. In this game, players are wealthy CEOs who bribe politicians to gain political power and influence. Players must be careful, however, because political scandal might bring down one's political friends and all of one's invested money. Players who use their money wisely to bribe the right politicians will be victorious. OUTLINE OF GAME PLAY The object of the game is to score the most Victory Points. You win Victory Points by having the highest total bribe on any of the five Politicians. On your turn, you will receive and play Money Cards and/or Power Cards. You bribe a Politician by placing a Money Card next to, and on your side of, a Politician Card (which are in the center of the table). The bribes grow as more Money Cards are played on the same Politicians. Power Cards are used to perform a variety of actions and are discarded after use (such as stealing other people's bribes). At game's end, all the bribes are revealed and tallied up. Players score Victory Points for each Politician that they have 'won' by having the biggest bribe. The player with the most Victory Points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Publishers

1
Dr. Finn's Games