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Slush Fund 2 box art
2016 Ranked #17,001

Slush Fund 2

A political influence card game has wealthy rivals bribe politicians to hold the highest contributions for victory points. Players can draw from a shared fund and use special powers, making card access and timing decisive.

Card Game Political Area Majority / Influence Memory

Players

2

Play time

Not listed

Age

14+

Complexity

1.5/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is 21st century America--a place where money talks and politicians listen. In this game, you are a member of the uber-wealthy class and you use your fortune to bribe and influence law makers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is 21st century America--a place where money talks and politicians listen. In this game, you are a member of the uber-wealthy class and you use your fortune to bribe and influence law makers. The game is a 2-player revision of Slush Fund. While it has similar mechanics and ideas, there are important rule changes that make it quite a different game. In the game, players use money cards to bribe 5 different politicians in an effort to score Victory Points for having the highest bribes on politicians at game end. The politicians start with a base value of VPs, but these may change during the game. On a turn, a player draws 3 cards from the deck, chooses 2 of them to play, and places 1 in the Slush Fund (a face-up pile of presently unused cards). If there are at least 3 cards in the Slush Fund, the player may choose to take 3 cards from the Slush Fund instead of drawing from the deck. In this case, however, the player can use all 3 cards. In addition to money cards, there are special cards, such as the Investigator, Journalist, Larcenist, and Accountant. Each of these provides a unique special power. The game contains 54 cards and is packaged in a tuck box for ease of portability.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
14+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Artists

2
Sebastian Koziner Rocío Ogñenovich

Publishers

1
Dr. Finn's Games

Linked items

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