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Siebenpunkt box art

Siebenpunkt

Players

2-5

Time

?-?

Age

9+

Weight

2.33

Rating

6.33

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Siebenpunkt has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Siebenpunkt is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

In this tactical tile-laying game, the players try to create living space for as many animals as possible. At the same time, they want to fulfill requests for ecological compensation areas – and it will be even better if these areas can be used for traditional farming. In Siebenpunkt, you need to balance both space for animals and ecological compensation areas in order to strengthen biodiversity and win the game.

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Editions

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Commerce

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Credits

Designers

1
Cyril Bucher

Publishers

1
Fata Morgana Spiele

Linked items

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