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Queenz: To Bee Or Not To Bee box art
2019 Ranked #3,677

Queenz: To Bee Or Not To Bee

This bee-themed strategy game has beekeepers bloom fields to attract bees. Flower choices turn fertile land into the country’s most valuable honey.

Abstract Animals Farming Open Drafting Pattern Building

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.05/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players are beekeepers, trying to bloom their fields in order to attract bees and to produce the most valuable honey of the country. On your turn, you have 2 choices: 1) Taking new flower tokens from the garden and keeping them in your warehouse.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players are beekeepers, trying to bloom their fields in order to attract bees and to produce the most valuable honey of the country. On your turn, you have 2 choices: 1) Taking new flower tokens from the garden and keeping them in your warehouse. 1 any or 2 of a kind or 3 different colors. 2) Blooming one field Select 1 field from the pool (expanding your own field) and fill the field with flower tokens in your stock and your hive token. Get 1 VP for each flower of this field. Fill your personal track with the honey jar of corresponding color. When a player blooms his 5th field, every players has one last turn. Then, each player will get some extra points for their hives: Each Hive gives 1 VP for each bee present on the 8 spaces surrounding this Hive. Player takes his VP for each of it’s Hive token. The player who has the highest score wins. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Johannes Goupy

Artists

1
Vincent Dutrait

Publishers

1
Mandoo Games

Linked items

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