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Shining Path: The Struggle For Peru box art
1997 Ranked #15,852

Shining Path: The Struggle For Peru

A conflict simulation game has one side build guerrilla influence while the Peruvian government counters insurgency, corruption, and economic strain. Both sides contest control of society and state power through the pressures of a prolonged internal war.

Wargames Civil War Modern Warfare Action Points Area Majority / Influence

Players

2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day. During the game the Sendero player tries to fray the fabric of Peruvian society and replace government power with his own structures. Meanwhile the government player fights a struggle against the Sendero guerrillas, corruption, and the wretched state of the Peruvian economy. Contents: 1 color 17" x 22" map, 140 double-sided counters (to be assembled), rules, charts and tables.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Brian Train

Artists

3
Kerry Anderson John Kula Ania B. Ziolkowska

Publishers

4
BTR Games Microgame Design Group One Small Step Strategy Gaming Society

Linked items

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