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Shiloh: Bloody April, 1862 box art
2010 Ranked #19,388

Shiloh: Bloody April, 1862

Maneuver forces across tactical or historical battle maps.

Wargames American Civil War Wargame Hexagon Grid Movement Points

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.88/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg ’77. Each game turn equals one hour, and each hex on the map represents 100 yards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg ’77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements, army organization, gunboats, night, and more. There are three scenarios: one for each day and a combined look at the entire two-day battle. Historical set-ups are provided for all scenarios. The short scenarios can be completed in about four hours. The game includes a 34x22 hex map and 176 large-sized NATO-style, back-printed units. Solitaire play is doable. The turn sequence is as follows. Confederate Disorganization Phase Confederate Movement Phase Confederate Combat Phase Confederate Reorganization Phase Union Disorganization Phase Union Movement Phase Union Combat Phase Union Reorganization Phase

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
180 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Paul Koenig

Artists

3
George P. A. Healy Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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