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Sherlock Holmes: The Challenge Of Irene Adler box art

Sherlock Holmes: The Challenge Of Irene Adler

Players

1-2

Time

?-?

Age

10+

Weight

1.5

Rating

6.83

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Sherlock Holmes: The Challenge of Irene Adler has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds to the overall replay value. However, the game may require some effort to learn initially.

Luck profile

The final luck score for Sherlock Holmes: The Challenge of Irene Adler is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Irene Adler opens her own detective agency in London ... Sherlock Holmes remains phlegmatic on hearing the news, but should not he take this competition seriously? He will know it soon, because a murder and a kidnapping have just happened. Step into the shoes of Holmes or Adler and solve these investigations. Play alone or challenge another player and try to be the best detective! Sherlock Holmes and the challenge of Irene Adler is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly! —description from the publisher

Editions

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Files

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Credits

Designers

1
Cédric Asna

Artists

1
Cédric Asna

Publishers

1
Makaka Editions

Linked items

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