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Sherlock Holmes & Moriarty: Associates box art

Sherlock Holmes & Moriarty: Associates

Players

1-2

Time

?-?

Age

10+

Weight

1

Rating

6.94

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. There is a limited emphasis on cooperation.

Replay value

The game Sherlock Holmes & Moriarty: Associates has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game also offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

The final luck score for Sherlock Holmes & Moriarty: Associates is 7.67, indicating a relatively low influence of luck on the game outcome. The game relies more on player decisions and strategy, with random elements having minimal impact. Players have substantial ability to mitigate randomness through strategic decisions and planning, making the game primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sherlock Holmes is hired by the Earl of Morcar to escort him on his train journey between London and Liverpool. But the implacable logic of the detective will soon be put to the test: stolen diamonds, mysterious death and kidnapping of a princess. Fortunately, he is accompanied by his faithful sidekick, Dr. Watson. But his enemy of always, Moriarty, is also of the voyage... Sherlock Holmes is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

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Editions

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Credits

Designers

1
Cédric Asna

Artists

1
Guillaume Boutanox

Publishers

1
Makaka Editions

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