ABG All Board Games
Knights Club: The Bands Of Bravery box art

Knights Club: The Bands Of Bravery

Players

1-2

Time

?-?

Age

7+

Weight

1.5

Rating

6.64

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a good balance of direct and strategic confrontation.

Replay value

Knights Club: The Bands of Bravery has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Knights Club: The Bands of Bravery is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the year of grace 1012 in the lands of the good King Louilepou, three brothers dream of belonging to the order of the knights of the monarchy, knights without fear and without reproach who are capable of traveling crazy distances, of killing the most dangerous of thieves, and of defending brave peasants. One of these three brothers is you, but the road to becoming a knight is extremely long! In Knights, you have to travel the vast royal lands — crossing snowy mountains, haunted lakes, and dark forests — in search of bracelets of bravery. You might find yourself face to face with a troll, an old wizard, or a warrior, and you must solve riddles to discover hidden compartments, to learn fighting techniques, and to collect magic items. Your success depends on your choices because you are the hero! Knights is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Shuky

Artists

1
Pierre Waltch

Publishers

1
Makaka Editions

Linked items

No linked items imported yet.