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Shadow Network box art
2021 Ranked #11,581

Shadow Network

Worker-placement espionage game has agencies deploy agents, gather intel, and turn fragments into influence against high-profile targets. Intel leaks to other cities and extra agents cost resources, making information both power and risk.

Economic Spies/Secret Agents Contracts Open Drafting

Players

1-5

Play time

45-120 min

Age

14+

Complexity

3/5

Rating

7.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1960. Cold War is upon the world.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1960. Cold War is upon the world. In the dark shadows, agencies are gathering intelligence on financial institutions, political figures, military installations, and top-secret technology advancements. However, where one agency thinks they exclusive access on intel, leaks within the network cause information to spill around the world. Which agency will be able to gather enough intel on their high profile targets and at what costs? Who will have built the best Shadow Network? Shadow Network is a worker placement style game where players are deploying their agents around the globe collecting fragments of intel. These fragments are then promoted to an actionable state that can be used against a high profile target and earning player's influence — the currency in the game. As the players gather intel from a city, intel is also leaked to other cities thereby potentially helping other agencies. Additional agents can be deployed but at a cost. Furthermore, handlers can assist with exchanging intel thereby giving the agency the leg up. At end of four rounds of play, agencies will bribe their high profile targets for more influence. In the end the player with the most influence is the winner. -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
45–120 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Ralph Rosario

Artists

2
James Churchill Jason Washburn

Publishers

1
Talon Strikes Studios LLC

Linked items

No published linked games yet.