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Seven7s box art

Seven7s

Players

2-4

Time

?-?

Age

7+

Weight

1.5

Rating

6.14

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Seven7s has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, Seven7s has a strong replayability score of 7.62 out of 10.

Luck profile

Seven7s has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Seven7s offers a good balance between luck and player agency.

Overview

Seven7s is a fast-playing card game for two to four players, by Jason Tagmire and is #7 in the E-G-G Series of small box games. It can be played in under 10 minutes and offers surprising depth for a small game. The goal of Seven7s is to have the most points at the end of the game by having the highest total value of cards in your hard when endgame scoring is initiated. During the game, all players together build a community tableau with seven columns corresponding to the seven different types of cards in the game: 7 Ages of Man, 7 Colors of the Rainbow, 7 Deadly Sins, 7 Holy Virtues, 7 Lucky Gods, 7 Seas, and the 7 Wonders of the World. To begin, deal each player a starting hand of three cards, and place one card face up in the tableau to start the first column. On your turn, play a single card from your hand to the tableau to a column that matches that card. If no such column exists for that type of card, start a new column. Next, activate that card's ability, then draw back up to three cards in hand. Each of the seven different types of cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins.

Editions

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Credits

Designers

1
Jason Tagmire

Artists

2
Adam P. McIver Fabrice Weiss

Publishers

1
Eagle-Gryphon Games