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Seven7s box art
2015 Ranked #6,908

Seven7s

A tableau-building card game in which players add cards to matching columns, trigger their effects, and retain high-value cards for final scoring. The seventh card in any column ends play, making timing and hand value collide.

Card Game Hand Management Series: The Eâ?¢Gâ?¢G

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.5/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Seven7s is a fast-playing card game for two to four players, by Jason Tagmire and is #7 in the E-G-G Series of small box games. It can be played in under 10 minutes and offers surprising depth for a small game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Seven7s is a fast-playing card game for two to four players, by Jason Tagmire and is #7 in the E-G-G Series of small box games. It can be played in under 10 minutes and offers surprising depth for a small game. The goal of Seven7s is to have the most points at the end of the game by having the highest total value of cards in your hard when endgame scoring is initiated. During the game, all players together build a community tableau with seven columns corresponding to the seven different types of cards in the game: 7 Ages of Man, 7 Colors of the Rainbow, 7 Deadly Sins, 7 Holy Virtues, 7 Lucky Gods, 7 Seas, and the 7 Wonders of the World. To begin, deal each player a starting hand of three cards, and place one card face up in the tableau to start the first column. On your turn, play a single card from your hand to the tableau to a column that matches that card. If no such column exists for that type of card, start a new column. Next, activate that card's ability, then draw back up to three cards in hand. Each of the seven different types of cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Jason Tagmire

Artists

2
Adam P. McIver Fabrice Weiss

Publishers

1
Eagle-Gryphon Games

Linked items

No published linked games yet.