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Set & Match box art

Set & Match

Players

2-4

Time

15-30

Age

7+

Weight

1.15

Rating

7.40

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Set & Match has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is limited emphasis on cooperation in the game.

Replay value

Set & Match has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Set & Match has a good replayability score of 7.9.

Luck profile

Set & Match has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being determined by both player decisions and random elements.

Overview

Set & Match is the unique tennis game, recreating the sensations of a tennis game away from the court. The game mainly follows the rules of the game of tennis. Set & Match is a game of flicking. The board represents a tennis court, and players play with a ball pawn. On their turn, a player flicks the ball to the other side of the "net" and tries to make it reach areas that gives the most "pts". If a player scores enough "pts", they win the point. Points are scored as in a tennis game. The game ends when a player reaches the number of sets / games that was defined at the beginning of the game.

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