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Flick Of Faith box art

Flick Of Faith

Players

2-4

Time

15-40

Age

8+

Weight

1.24

Rating

7.37

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Flick of Faith has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Flick of Faith has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Gods are powerful and... bored! Make a bet with the others, use your unique powers and gather the most believers in the Archipelago of the Navel of the World. Flick of Faith is a flicking area control game in which players are sending their prophets into the islands by flicks. Make sure people heard about you on every island. Even better if you can get the domination - the winning is close. But be careful! To make the bet more interesting other gods would use every sneaky trick. The game is divided into 4 rounds. Each player picks a god with unique power, for example ability to send a gigantic monster into the map. Besides that everyone has 5 prophets in a form of wooden discs and a few temples of their own color. Every round splits into 3 simple phases. Council Phase - players draw two cards with unique rule modifications and vote for the one they want to apply into the game. Once the voting is over, new rule comes into play. Mission Phase - every player in their own turn flicks one of their prophets into the map. Prophet may knock other prophets off the map or help them to catch an island. Gods can also use their special powers. This phase ends if there is no prophet left in any god's pool. Conversion Phase - each god gains victory points for every island they have a prophet or temple on. God gains bonus victory points if they dominate the entire island. Moreover there is the Navel of the World Island. This one grants a lot of bonus points depends on how well are your prophets spread over the archipelago, but is also really difficult to reach. If your prophet can manage to take the city, he builds a temple for your greatness. After that all prophets are taken off the map and the round ends. Now you have entirely new generation of prophets to flick into the archipelago. After 4 rounds bonus points are dealt out and the winner is the god with most victory points gathered so far. Numbers included in the section above may vary depending on the number of players. —description from the designer

Editions

Edition Year Language Publisher / Region
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Credits

Designers

4
Kamil Jarz?bek Pawe? Stobiecki Jan Truchanowicz ?ukasz W?odarczyk

Artists

5
Dagmara G?ska Piotr Hornowski Krzysztof Piasek Agnieszka Pogan Adrian Radziun

Publishers

1
Awaken Realms Lite

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