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Set Junior box art

Set Junior

Players

2-4

Time

?-?

Age

3+

Weight

1

Rating

5.54

Fit

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 1.8

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with some strategic depth and occasional cooperation.

Replay value

Set Junior has a high variability gameboard, decent expansions available, good strategic depth, low player interaction, excellent scalability, and moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

Set Junior has a moderate influence of luck. While the game does involve some random elements like card draws, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Set Junior offers a good balance between luck and player agency.

Overview

SET Junior uses the familiar SET gameplay, but scaled down in difficulty for younger players. In SET, players want to create sets of three cards, with each card in the set having the same feature as each other card in the set or a different feature. For example, all three cards have green symbols on them, but they have 1, 2 and 3 symbols and the symbols are all different shapes (oval, squiggle and diamond). One side of the double-sided game board in SET Junior features three 3x3 squares, with each line in a square forming a set. Players take turns drawing a tile from the stack — with each tile featuring 1-3 symbols in one of three colors and in one of three shapes — and placing that tile on the game board. Each time a player completes a set by placing a tile, she claims a point chip and whoever collects the most chips wins. On the other side of the game board, a dealer lays out up to ten tiles one by one and whenever any player sees a set among the face-up tiles, she shouts "Set!" and claims the tiles that form the set. The dealer then replaces these tiles and the game continues until no more sets can be claimed. Whoever claims the most sets wins.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Marsha J. Falco

Artists

2
John Langdon Franz Vohwinkel

Publishers

5
999 Games AMIGO Gigamic Korea Boardgames Set Enterprises, Inc.

Linked items

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