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Set Junior box art
2012 Ranked #21,193

Set Junior

A pattern-recognition game has players create or spot valid three-card sets whose features are all same or all different. Completing sets earns chips or captures tiles, and the largest collection wins.

Card Game Children's Game Pattern Recognition Set Collection

Players

2-4

Play time

Not listed

Age

3+

Complexity

1/5

Rating

5.54

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.6/5

Scales well

Strategic depth 3.9/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

SET Junior uses the familiar SET gameplay, but scaled down in difficulty for younger players. In SET, players want to create sets of three cards, with each card in the set having the same feature as each other card in the set or a different feature.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SET Junior uses the familiar SET gameplay, but scaled down in difficulty for younger players. In SET, players want to create sets of three cards, with each card in the set having the same feature as each other card in the set or a different feature. For example, all three cards have green symbols on them, but they have 1, 2 and 3 symbols and the symbols are all different shapes (oval, squiggle and diamond). One side of the double-sided game board in SET Junior features three 3x3 squares, with each line in a square forming a set. Players take turns drawing a tile from the stack — with each tile featuring 1-3 symbols in one of three colors and in one of three shapes — and placing that tile on the game board. Each time a player completes a set by placing a tile, she claims a point chip and whoever collects the most chips wins. On the other side of the game board, a dealer lays out up to ten tiles one by one and whenever any player sees a set among the face-up tiles, she shouts "Set!" and claims the tiles that form the set. The dealer then replaces these tiles and the game continues until no more sets can be claimed. Whoever claims the most sets wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
15 min
Age
3+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Marsha J. Falco

Artists

2
John Langdon Franz Vohwinkel

Publishers

5
999 Games AMIGO Gigamic Korea Boardgames Set Enterprises, Inc.

Linked items

No published linked games yet.